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Table 1 Survey subscale response percentages for each of the four virtual reality video games

From: Vestibular rehabilitation potential of commercially available virtual reality video games

Statement

Game

Response

Strongly disagree

Disagree

Neither

Agree

Strongly agree

Replicates gaze stabilization exercises

VRXR

12.5

25

15

40

7.5

DVR

7.5

20

10

50

12.5

VRTR

7.5

30

12.5

37.5

12.5

VRWBR

5

15

20

37.5

22.5

Replicates habituation exercises

VRXR

0

5

15

60

20

DVR

0

5

25

57.5

12.5

VRTR

0

0

10

45

45

VRWBR

0

7.5

15

62.5

15

Effective adjunct therapy

VRXR

2.5

15

22.5

50

10

DVR

2.5

10

32.5

47.5

7.5

VRTR

2.5

2.5

20

60

15

VRWBR

0

7.5

22.5

60

10

Replicates physiotherapist prescribed exercises

VRXR

12.5

32.5

25

30

0

DVR

5

30

22.5

40

2.5

VRTR

5

25

22.5

37.5

10

VRWBR

2.5

25

17.5

45

10

Would you recommend it to your patients?

VRXR

10

12.5

30

37.5

10

DVR

2.5

30

27.5

32.5

7.5

VRTR

5

17.5

20

42.5

15

VRWBR

0

15

22.5

52.5

10

  1. DVR Derby Virtual Reality, PT Physiotherapist, VR Virtual Reality, VRTR Virtual Reality Tunnel Racing, VRWBR Virtual Reality Real World Bike Racing, VRXR Virtual Reality X-Racer