From: Vestibular rehabilitation potential of commercially available virtual reality video games
Subscale | VRXR [Median (IQR)] | DVR [Median (IQR)] | VRTR [Median (IQR)] | VRWBR [Median (IQR)] | Friedman’s ANOVA p-value |
---|---|---|---|---|---|
Replicates gaze stabilization exercises | 3.00 (2.00) | 4.00 (2.00) | 3.50 (2.00) | 4.00 (1.00) | 0.013* |
Replicates habituation exercises | 4.00 (0.00) | 4.00 (1.00) | 4.00 (1.00) | 4.00 (0.00) | < 0.001* |
Effective adjunctive therapy | 4.00 (1.00) | 4.00 (1.00) | 4.00 (0.25) | 4.00 (1.00) | 0.045* |
Replicates exercises prescribed by PT | 3.00 (2.00) | 3.00 (2.00) | 3.00 (2.00) | 4.00 (2.00) | < 0.001* |
Would recommend to patient | 3.00 (1.00) | 3.00 (2.00) | 4.00 (1.00) | 4.00 (1.00) | 0.150 |