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Table 3 Post-hoc pairwise sign test results values for all four virtual reality racing games

From: Vestibular rehabilitation potential of commercially available virtual reality video games

Subscale

VRXR (A) versus DVR (B)

VRXR (A) versus VRTR (C)

VRXR (A) versus VRWBR (D)

DVR (B) versus VRTR (C)

DVR (B) versus VRWBR (D)

VRTR (C) versus VRWBR (D)

Replicates gaze stabilization exercises

A > B = 4

C < A = 5

A > D = 3

C < B = 10

D < B = 8

D < C = 4

A < B = 12

C > A = 9

A < D = 17

C > B = 6

D > B = 10

D > C = 11

Tie = 24

Tie = 26

Tie = 20

Tie = 24

Tie = 22

Tie = 25

p = 0.077

p = 0.424

p = 0.003

p = 0.454

p = 0.815

p = 0.118

Replicates habituation exercises

A > B = 9

C < A = 3

A > D = 9

C < B = 1

D < B = 4

D < C = 16

A < B = 2

C > A = 15

A < D = 6

C > B = 19

D > B = 7

D > C = 3

Tie = 29

Tie = 22

Tie = 25

Tie = 20

Tie = 29

Tie = 21

p = 0.065

p = 0.008

p = 0.607

p =  < 0.001*

p = 0.549

p = 0.004

Effective adjunctive therapy

A > B = 10

C < A = 7

A > D = 6

C < B = 4

D < B = 5

D < C = 6

A < B = 7

C > A = 16

A < D = 13

C > B = 13

D > B = 12

D > C = 4

Tie = 23

Tie = 17

Tie = 21

Tie = 23

Tie = 23

Tie = 30

p = 0.629

p = 0.093

p = 0.167

p = 0.049

p = 0.143

p = 0.754

Replicates exercises prescribed by PT

A > B = 5

C < A = 6

A > D = 3

C < B = 11

D < B = 7

D < C = 6

A < B = 15

C > A = 19

A < D = 22

C > B = 14

D > B = 14

D > C = 9

Tie = 20

Tie = 15

Tie = 15

Tie = 15

Tie = 19

Tie = 25

p = 0.041

p = 0.015

p =  < 0.001*

p = 0.690

p = 0.189

p = 0.607

Would recommend to patient

  1. DVR Derby Virtual Reality, PT Physiotherapist, VR Virtual Reality, VRTR Virtual Reality Tunnel Racing, VRWBR Virtual Reality Real World Bike Racing, VRXR Virtual Reality X-Racer
  2. *A-priori Bonferroni corrected two-tailed p value < 0.002